Technical execution
How do you translate a 3D environment onto a curved, seamless LED wall – without distortion,and with the correct perspective from multiple camera angles?
For us, the bigger question was: how can we make this workflow flexible, so we’re not repeating multiple long rendering steps every time something changes?
Technical execution
How do you translate a 3D environment onto a curved, seamless LED wall – without distortion,and with the correct perspective from multiple camera angles?
For us, the bigger question was: how can we make this workflow flexible, so we’re not repeating multiple long rendering steps every time something changes?